Read the space before the route

Orbit Explorer begins with a small map rather than a long explanation. The starting point, blocked squares, numbered beacons and exit give you the ingredients of the journey at a glance. Before moving, take a moment to notice where the narrow passages are.

A route is not simply the shortest line between two places. The order of the beacons matters, and a passage you need later may change how you approach the first part of the map. Looking ahead is part of the pleasure. You are allowed to stop and think.

Make a guess you can change

A useful puzzle gives an idea somewhere to go. Try the route that seems promising and watch what it makes possible. If it takes you away from the next beacon, undo a move or reset the board. Neither action is a failure; both are tools for understanding the space.

There is no countdown in Orbit Explorer. Its small challenge is about the choices you make, not the speed of your hands. The direction buttons, keyboard controls and numbered objectives describe the same problem, so the way you choose to interact should not change the route you can take.

Carry a discovery into the next map

Each map asks you to use the same simple movement in a slightly different arrangement. A technique that helped on the first board may become a question on the next: where do I need room to turn, and which passage will I want to reach from the other side?

When you finish, take another look at the route. You may find a shorter path, or you may simply like the way your first solution unfolded. Personal progress is optional to save on this browser. The experience works just as well as one small journey, finished and enjoyed.