Read the purpose of the gadget before choosing ingredients.
CREATE / EMBER
Ember Workshop
Small parts. Unexpected possibilities.
The workshop is warm, the shelves are full of curious materials, and three neighbours have brought in delightfully unusual requests. Discover what belongs together and help Ember turn a handful of parts into something useful.
FROM THE LITTLE COSMOSYOUR SPACE TO PLAY
Ember Workshop
A small adventure is ready.
Read the controls below, choose a stage and launch when you are ready. Sound is off until you choose it.
Choose a stage, then launch the game.
Finished stages can be saved if you enable browser saving. An unfinished round restarts when you leave this page.
A CLEAR FIRST STEP
How to play.
- Read the current commission and open the recipe notebook.
- Select the labelled materials that belong in the requested gadget, then try your combination.
- Complete the three commissions. Unsuccessful combinations stay a chance to learn; there is no countdown.
THE CONTROLS
Play your way.
- Tab between materials, then Enter or Space to select them.
- Touch or click materials and the craft control.
- Use the recipe notebook and clear controls at any time.
INSIDE THE GAME
A closer look.
Actual captures from this browser game. Open an image to see it at a larger size.

BEYOND THE GAME BOARD
Meet Ember.
Ember is a small dragon with an enormous appreciation for useful little things. A bent bracket, a bright pebble or an old spring may be exactly what a new invention needs.
Open the character fileA FEW HELPFUL THOUGHTS
Give an idea room to work.
The recipe notebook is part of the workbench, not a penalty.
Clear a combination if you want to begin again.
WHEN CURIOSITY CALLS AGAIN

