
01 / Mobile app
Bloom
Care, one leaf at a time.
View case studyINDEPENDENT UX/UI DESIGNER
I’m Mara. I design thoughtful interfaces for the little decisions people make every day.

SELECTED WORK
Step inside the work and try the decisions behind each interface.
Agree on the decision to improve. Gather examples, constraints and a baseline task.
Compare two plausible directions and choose what to refine together.
Make the critical interaction tangible and rehearse a short, neutral task.
Document behaviour, states, responsive rules and open questions.
SERVICES
Make a product journey easier to understand or complete.
See deliverables ↗Give a focused task a clear place on a small screen.
See deliverables ↗Keep an editorial or service website useful across screens.
See deliverables ↗Build a shared language for recurring interface decisions.
See deliverables ↗
STUDIO JOURNAL
NOTE 01
A useful grid makes a collection legible when titles grow, images change or a screen becomes narrow.
NOTE 02
A focused prototype gives a team something concrete to observe before committing to a fuller build.
NOTE 03
A component handoff is a conversation about behaviour and the conditions in which each choice belongs.
Describe the audience, their main task and any constraints. Use the brief to put those details together.
Yes. A single journey, page family or component set makes a useful first scope when it has a clear audience and decision.
Agree on screens, responsive rules, interaction states, asset formats and review points before the work begins.
A SMALL BEGINNING
Put the idea, audience and constraints into a brief you can take with you.
Prepare a project brief